Unity3D Endless Runner Course
Students learn the basics of the Unity3D Game Engine and build upon their previous C# experience at RP4K to create a 3D "Endless Runner" game, like the popular Subway Surfers or Temple Run games.
Chapters:
- Introduction to Unity3d
- Introduction to C# Scripting
- Importing Assets
- Building the Road
- Moving the Road
- Moving the Road, Continued
- Moving the Player
- Obstacles
- Obstacle Collision
- Jumping
- Animating with Mecanim
- Score and GUI
Math & Physics Topics:
- Vectors
- Velocity & Displacement
- Radians
- Trigonometric Functions
- Angular Velocity
- Relative Motion
- Linear Interpolation (LERP)
C# and General Programming Topics:
- Floating Point Numbers & Arithmetic
- Lists
- Enumerations (Enums)
- Coroutines
- Delegates & Events
- Class Extension Methods
Unity3D Topics:
More info (and a video!) can be found on Real Programming 4 Kids' website.